Underbelly Creative Director, Dave Keller, will walk you through some Illustrator shortcuts that he has been using for the last eight years, and show you some new tools with a plugin called Astute Graphics.
With a new cyc wall and several awesome motorcycles in the office it was a no brainer as to what we were going to shoot first. Here is a quick breakdown of how we pulled it off as well as a few things we learned in the process.
Good food and drinks are great, but it’s the company that we love most. Underbelly recently moved into a new creative space, right across the street from our previous studio, and we’ve been itching to show it off.
How does one create a perfect portfolio, without the photo studio? At our recent workshop for students at the University of Utah, we created light box setups for them to photograph their work for their portfolios for less than $45.
Creating a positive website user experience is vital for businesses of every size. Here we talk about our experience teaching UX principles to local businesses in our community and all that we learned in the process.
Every season we put together a non-denominational-winter-festivities gift package for our friends and clients. Here we share the creative process that went into creating the artwork for last year's holiday gift.
When we heard that the Awwwards conference was in Amsterdam, we knew we had to attend. Thanks to Underbelly's focus on growth, we were able to attend; here are a few takeaways from Awwwards that we'd like to share with you.
Explaining just what exactly we do at Underbelly can be challenging at times. For the uninitiated, here are a few recent pieces of our work that exist in the real world that will help you understand what we do here.
Taking steps towards designing for accessibility can be easier than you might think. Here are three general themes that can help ensure that as a designer, you are frequently accounting for accessibility throughout your creative process.
Focus more on values than behaviors- values shape behaviors. It’s a lot more effective to shape the reasons you do something than it is to try to force yourself to simply act differently.
You can learn a lot about someone by what’s in their bag. Today Brad Edwards, Designer and Illustrator, shares what he hauls around to keep productive, entertained, and alive.
Good design solves hard problems. At Underbelly, we want to tackle complex challenges facing our neighborhood and community by using our creative skills to help others. What does that look like? We're on a journey to find out.
You can learn a lot about someone by what’s in their bag. For Dave Keller, that means all-weather gear that holds up so he can free his mind and body (by bike, by board, on the Jiu-Jitsu mat).
We've been working alongside the Facebook Events team to help people spend time together in the real world by developing a product that makes it easy to discover nearby movies, purchase tickets, and plan an outing.
You can learn a lot about someone by what’s in their bag. This month, developer Drew Delianides reveals why analog tools are still key to his software-based job.
What we learn and unlearn to become better designers. Some lessons on branding everything from a professional football team to a mysterious city on the edge of the world.
What does honesty have to do with creativity? We went to Creative Mornings to find out how exactly honesty can help us in our personal and professional lives.
For this installment of What's in Your Bag, Underbelly superwoman/Office Coordinator, Nikki Hauptman, shows her cards—and her rose-gold-colored world view.
Good design is objectively good. Whether you agree with this sentiment or not, we all inevitably engage with clients or stakeholders who believe otherwise. So let's learn how to measure it quickly and cheaply with guerrilla validation.
Epicurrence reminded us why it’s so critical to step away from your daily routine and engage with people who, while sharing similar passion for design, bring very different perspectives to the table
You can learn a lot about someone by what’s in their bag. Today, our very own Matt Scribner, Underbelly’s art director, reveals how, among other things, he maintains a growing sticker collection without breaking his back.
Being productive leads to professional achievements, personal and professional stress reduction, and more time to do the things you love. We found three common strategies that most use.
Every system needs a way to get its issues worked out. It’s not always the most glamorous work, but designing a good framework for error handling is crucial in helping users avoid frustration and reach their goals while using a product.
I have worked in the graphic arts my entire adult life, and I have learned more in the last 3 years at Underbelly Creative than at any other time of my life.
Let’s start with the truth: everybody lies. And of all the lies we tell ourselves, “I just don’t have enough time,” hurts us the most.
Designers are told to sell their work. That doesn’t mean we need to be pitching our work—at least not in the traditional sense.